Computing Curriculum Intent
At All Saints School, our computing education equips pupils to use computational thinking and creativity to understand and change the world. Our computing curriculum is taught using challenges that cover all attainment targets for both Key Stage 1 and 2.
Computing ensures that pupils become digitally literate. We want children to be able to use, and express themselves and develop their ideas through, information and communication technology. As computing has deep links with mathematics, science and design and technology, children at All Saints School are regularly encouraged and supported in using computing skills in other areas across the curriculum, to enable them to be active participants in a digital world.
Children are taught about three main areas in computing:
Information Technology - the use of computers for functional purposes, such as collecting and presenting information or using search technology.
Digital Literacy - the safe and responsible use of technology, including recognising its advantages for collaboration and communication.
Computer Science - an understanding of how computer networks work as well as the opportunity to learn basic computer programming.
As part of Computer Science, children in Year 1 are introduced to floor robots and the idea that these can be programmed using simple controls. They begin to use the term algorithm and the idea that that this will have an expected outcome. They write their algorithms using simple arrows and try to debug when it goes wrong. In Year 2, children consolidate their understanding with floor robots and progress to using an online junior block building program to create a sequence of instructions to follow a given algorithm. They also debug to ensure expected outcomes. In Year 3, children begin to apply repetition to their programs breaking algorithms into manageable chunks, as well as debugging to ensure programs work as expected. In Year 4, children use repetition and outputs to give feedback on input answers, this is done by creating simple quizzes. In Year 5, the children make simple games using sprites that collect objects, adds a score, has different levels and even a high score table. Finally, in Year 6, the children create programs to control MicroBits using a variety of inputs. They use selection and repetition in programs controlling a MicroBit.
How can I support my child with computing at home?
The best way to support your child with computing is to enjoy using technology together, which will allow you to model how to use it safely and responsibly.
Here are some ideas to help:
The Student becomes the teacher - let your child become the teacher. Allow them to teach you how to use their favourite app or do something they have learnt in school.
Research together - you can ether choose a topic they are learning about at school or one they are interested in to research with. Together decide how reliable you think each website is - does the information appear anywhere else? Who created the website? Discuss the ranking - why does the search engine rank some at the top and some further down?
Help support their homework using technology - Maths skills to practice? Why not help them create a how-to video demonstrating the skill. This could then be uploaded to your child's Google Classroom.
Communicate with the family - keep in touch with family members by composing emails together or using services such as Zoom to make video calls. Discuss how useful these tools are when used responsibly. You could also use Google Maps or Google Earth to find out more about where your family member lives.
The most important thing to do though is to have regular chats with your child about what they have done that week that uses technology. What have they enjoyed doing? Have they had any problems?